AI Analytics Llm

AI Analytics Llm — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • KeyBase

    KeyBase

    KeyBase is a database and web application for managing and deploying interactive taxonomic keys for plants and animals developed by the Royal Botanic Gardens Victoria. KeyBase provides a medium where pathway keys which were traditionally developed for print and other classical types of media, can be used more effectively in the internet environment. The platform uses a concept called "keys" which can be easily linked together, joined with other keys, or merged into larger other seamless keys groups, with each still available to be browsed independently. Keys in the KeyBase database can be filtered and displayed in a variety of ways, filters, and formats.

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  • Semantic network

    Semantic network

    A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, which represent concepts, and edges, which represent semantic relations between concepts, mapping or connecting semantic fields. A semantic network may be instantiated as, for example, a graph database or a concept map. Typical standardized semantic networks are expressed as semantic triples. Semantic networks are used in natural language processing applications such as semantic parsing and word-sense disambiguation. Semantic networks can also be used as a method to analyze large texts and identify the main themes and topics (e.g., of social media posts), to reveal biases (e.g., in news coverage), or even to map an entire research field. == History == Examples of the use of semantic networks in logic, directed acyclic graphs as a mnemonic tool, dates back centuries. The earliest documented use being the Greek philosopher Porphyry's commentary on Aristotle's categories in the third century AD. In computing history, "Semantic Nets" for the propositional calculus were first implemented for computers by Richard H. Richens of the Cambridge Language Research Unit in 1956 as an "interlingua" for machine translation of natural languages. Although the importance of this work and the CLRU was only belatedly realized. Semantic networks were also independently implemented by Robert F. Simmons and Sheldon Klein, using the first order predicate calculus as a base, after being inspired by a demonstration of Victor Yngve. The "line of research was originated by the first President of the Association [Association for Computational Linguistics], Victor Yngve, who in 1960 had published descriptions of algorithms for using a phrase structure grammar to generate syntactically well-formed nonsense sentences. Sheldon Klein and I about 1962-1964 were fascinated by the technique and generalized it to a method for controlling the sense of what was generated by respecting the semantic dependencies of words as they occurred in text." Other researchers, most notably M. Ross Quillian and others at System Development Corporation helped contribute to their work in the early 1960s as part of the SYNTHEX project. It's from these publications at SDC that most modern derivatives of the term "semantic network" cite as their background. Later prominent works were done by Allan M. Collins and Quillian (e.g., Collins and Quillian; Collins and Loftus Quillian). Still later in 2006, Hermann Helbig fully described MultiNet. In the late 1980s, two Netherlands universities, Groningen and Twente, jointly began a project called Knowledge Graphs, which are semantic networks but with the added constraint that edges are restricted to be from a limited set of possible relations, to facilitate algebras on the graph. In the subsequent decades, the distinction between semantic networks and knowledge graphs was blurred. In 2012, Google gave their knowledge graph the name Knowledge Graph. The Semantic Link Network was systematically studied as a social semantics networking method. Its basic model consists of semantic nodes, semantic links between nodes, and a semantic space that defines the semantics of nodes and links and reasoning rules on semantic links. The systematic theory and model was published in 2004. This research direction can trace to the definition of inheritance rules for efficient model retrieval in 1998 and the Active Document Framework ADF. Since 2003, research has developed toward social semantic networking. This work is a systematic innovation at the age of the World Wide Web and global social networking rather than an application or simple extension of the Semantic Net (Network). Its purpose and scope are different from that of the Semantic Net (or network). The rules for reasoning and evolution and automatic discovery of implicit links play an important role in the Semantic Link Network. Recently it has been developed to support Cyber-Physical-Social Intelligence. It was used for creating a general summarization method. The self-organised Semantic Link Network was integrated with a multi-dimensional category space to form a semantic space to support advanced applications with multi-dimensional abstractions and self-organised semantic links It has been verified that Semantic Link Network play an important role in understanding and representation through text summarisation applications. Semantic Link Network has been extended from cyberspace to cyber-physical-social space. Competition relation and symbiosis relation as well as their roles in evolving society were studied in the emerging topic: Cyber-Physical-Social Intelligence More specialized forms of semantic networks has been created for specific use. For example, in 2008, Fawsy Bendeck's PhD thesis formalized the Semantic Similarity Network (SSN) that contains specialized relationships and propagation algorithms to simplify the semantic similarity representation and calculations. == Basics of semantic networks == A semantic network is used when one has knowledge that is best understood as a set of concepts that are related to one another. Most semantic networks are cognitively based. They also consist of arcs and nodes which can be organized into a taxonomic hierarchy. Semantic networks contributed ideas of spreading activation, inheritance, and nodes as proto-objects. == Examples == === In Lisp === The following code shows an example of a semantic network in the Lisp programming language using an association list. To extract all the information about the "canary" type, one would use the assoc function with a key of "canary". === WordNet === An example of a semantic network is WordNet, a lexical database of English. It groups English words into sets of synonyms called synsets, provides short, general definitions, and records the various semantic relations between these synonym sets. Some of the most common semantic relations defined are meronymy (A is a meronym of B if A is part of B), holonymy (B is a holonym of A if B contains A), hyponymy (or troponymy) (A is subordinate of B; A is kind of B), hypernymy (A is superordinate of B), synonymy (A denotes the same as B) and antonymy (A denotes the opposite of B). WordNet properties have been studied from a network theory perspective and compared to other semantic networks created from Roget's Thesaurus and word association tasks. From this perspective the three of them are a small world structure. === Other examples === It is also possible to represent logical descriptions using semantic networks such as the existential graphs of Charles Sanders Peirce or the related conceptual graphs of John F. Sowa. These have expressive power equal to or exceeding standard first-order predicate logic. Unlike WordNet or other lexical or browsing networks, semantic networks using these representations can be used for reliable automated logical deduction. Some automated reasoners exploit the graph-theoretic features of the networks during processing. Other examples of semantic networks are Gellish models. Gellish English with its Gellish English dictionary, is a formal language that is defined as a network of relations between concepts and names of concepts. Gellish English is a formal subset of natural English, just as Gellish Dutch is a formal subset of Dutch, whereas multiple languages share the same concepts. Other Gellish networks consist of knowledge models and information models that are expressed in the Gellish language. A Gellish network is a network of (binary) relations between things. Each relation in the network is an expression of a fact that is classified by a relation type. Each relation type itself is a concept that is defined in the Gellish language dictionary. Each related thing is either a concept or an individual thing that is classified by a concept. The definitions of concepts are created in the form of definition models (definition networks) that together form a Gellish Dictionary. A Gellish network can be documented in a Gellish database and is computer interpretable. SciCrunch is a collaboratively edited knowledge base for scientific resources. It provides unambiguous identifiers (Research Resource IDentifiers or RRIDs) for software, lab tools etc. and it also provides options to create links between RRIDs and from communities. Another example of semantic networks, based on category theory, is ologs. Here each type is an object, representing a set of things, and each arrow is a morphism, representing a function. Commutative diagrams also are prescribed to constrain the semantics. In the social sciences people sometimes use the term semantic network to refer to co-occurrence networks. == Software tools == There are also elaborate types of semantic networks connected with corresponding sets of software tools used for

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  • Dataism

    Dataism

    Dataism is a term that has been used to describe the mindset or philosophy created by the emerging significance of big data. It was first used by David Brooks in The New York Times in 2013. The term has been expanded to describe what historian Yuval Noah Harari, in his book Homo Deus: A Brief History of Tomorrow from 2015, calls an emerging ideology or even a new form of religion, in which "information flow" is the "supreme value". In art, the term was used by Albert-Laszlo Barabasi to refer to an artist movement that uses data as its primary source of inspiration. == History == "If you asked me to describe the rising philosophy of the day, I'd say it is Data-ism", wrote David Brooks in The New York Times in February 2013. Brooks argued that in a world of increasing complexity, relying on data could reduce cognitive biases and "illuminate patterns of behavior we haven't yet noticed". In 2015, Steve Lohr's book Data-ism looked at how Big Data is transforming society, using the term to describe the Big Data revolution. In his 2016 book Homo Deus: A Brief History of Tomorrow, Yuval Noah Harari argues that all competing political or social structures can be seen as data processing systems: "Dataism declares that the universe consists of data flows, and the value of any phenomenon or entity is determined by its contribution to data processing" and "we may interpret the entire human species as a single data processing system, with individual humans serving as its chips." According to Harari, a Dataist should want to "maximise dataflow by connecting to more and more media". Harari predicts that the logical conclusion of this process is that, eventually, humans will give algorithms the authority to make the most important decisions in their lives, such as whom to marry and which career to pursue. Harari argues that Aaron Swartz could be called the "first martyr" of Dataism. In 2022, Albert-László Barabási coined the term "Dataism" to define an artistic movement that positions data as the central means of understanding nature, society, technology, and human essence. This movement underscores the necessity for art to integrate with data to stay relevant in contemporary society. Dataism responds to the intricacy and interconnectedness of modern social, economic, and technological realms, which exceed individual understanding. Advocating for the use of methodologies from various fields like science, business, and politics in art, Dataism sees this fusion as essential for art to retain its significance and influence. == Criticism == Commenting on Harari's characterisation of Dataism, security analyst Daniel Miessler believes that Dataism does not present the challenge to the ideology of liberal humanism that Harari claims, because humans will simultaneously be able to believe in their own importance and that of data. Harari himself raises some criticisms, such as the problem of consciousness, which Dataism is unlikely to illuminate. Humans may also find out that organisms are not algorithms, he suggests. Dataism implies that all data is public, even personal data, to make the system work as a whole, which is a factor that's already showing resistance today. Other analysts, such as Terry Ortleib, have looked at the extent to which Dataism poses a dystopian threat to humanity. The Facebook–Cambridge Analytica data scandal showed how political leaders manipulated Facebook's users' data to build specific psychological profiles that went on to manipulate the network. A team of data analysts reproduced the AI technology developed by Cambridge Analytica around Facebook's data and was able to define the following rules: 10 likes enables a machine to know a person like a coworker, 70 likes like a friend would, 150 likes like a parent would, 300 likes like a lover would, and beyond it may be possible to know a people better than they know themselves.

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  • Xinhua–Sogou AI news anchor

    Xinhua–Sogou AI news anchor

    Xinhua News Agency and Sogou of China developed an artificial intelligence (AI) for news reporting purposes. The AI was unveiled in 2018. It is touted to be the "world's first AI news anchor". == History == The AI was unveiled at the 2018 World Internet Conference in Wuzhen, Zhejiang, China. The AI devises avatars patterned after real life Xinhua anchors. The AI patterned after Qiu Hao spoke in Chinese, while the one derived from the likeness of Zhang Zhao speaks in English. The unveiling of the AI raised concerns of its impact on employment. Xinhua and Sogou unveiled Xin Xiaomeng, an AI with a female avatar in 2019. People's Daily followed suit by unveiling its own AI newscaster in 2023.

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  • UpScrolled

    UpScrolled

    UpScrolled is an Australian social media platform for microblogging and short-form online video sharing that was launched in June 2025 by Recursive Methods Pty Ltd. It was founded by Issam Hijazi. == History == UpScrolled was launched in June 2025 by Recursive Methods Pty Ltd. It was founded by Issam Hijazi, a Palestinian-Australian app developer. UpScrolled is backed by the Tech for Palestine incubator. In January 2026, UpScrolled saw increased attention and number of downloads after the acquisition of TikTok by a group of pro-Donald Trump US investors, including Larry Ellison, which led to calls to boycott TikTok and migrate to other apps. TikTok was alleged to be suppressing pro-Palestinian content, as well as news surrounding the killing of Alex Pretti in Minneapolis on the platform. UpScrolled subsequently climbed to the top 10 of Apple's App Store list of free apps. The app saw a reported 2,850% increase in downloads between 22 and 24 January 2026. As of 27 January 2026, UpScrolled "had been downloaded about 400,000 times in the US and 700,000 globally since launching in June 2025". The app became the most downloaded app in the Apple App store on 29 January 2026, following allegations that TikTok was suppressing videos and content opposed to Immigration and Customs Enforcement (ICE) under its new ownership. By 2 February 2026, UpScrolled had reached 2.5 million users. According to the Google Play Store and the Apple App Store, it has become the most downloaded social media app in the United States and Canada, with rising interest in the United Kingdom, France, Germany and Italy. On 14 February, UpScrolled was suspended from the Google Play Store; the suspension was reverted by 15 February. == Founder == Hijazi was born in Jordan. His parents and grandparents are from Safad, a northern Israeli city near the Lebanese border. He worked for IBM and Oracle prior to starting UpScrolled. Hijazi told Rest of World that he launched UpScrolled in response to Israel's genocide in Gaza which followed the October 7 attacks. He said, "I couldn't take it anymore. I lost family members in Gaza, and I didn't want to be complicit. So I was like, I'm done with this, I want to feel useful. I found this gap in the market, with a lot of people asking why there is no alternative to the Big Tech platforms for their content, which was getting censored." Hijazi also alleges that social media accounts that were posting pro-Palestinian content were getting shadow banned on larger platforms, and alleges that even his account was not exempt from being targeted by censors. Hijazi has further elaborated on the importance of social media independence to further the Palestinian cause. In January 2026, Web Summit Qatar announced that Hijazi would be an opening night speaker. Following the announcement, there was a surge in ticket sales for the summit. Hijazi lives in Sydney with his wife and daughter. He lost 60 family members during the Gaza war. == Features == UpScrolled's algorithm allows users to discover posts based on likes, comments, and shares with time decay and some randomness, all chronologically, with "no manipulation" according to the app's website. UpScrolled has an interface resembling a mix of Instagram and Twitter, allowing users to post and view text posts, photos, and videos. It also lets users send private messages to each other. The app is currently available for iOS and Android devices, with plans to upscale. UpScrolled does not include Israel as an option in its location selection menu. Cities such as Tel Aviv are included under "Occupied Territories of Palestine", and Palestine can also be set as the location. UpScrolled says that it is against censorship and shadow banning, and describes itself as "belong[ing] to the people who use it — not to hidden algorithms or outside agendas". Hijazi said, "The other platforms claim to be free speech platforms. But when it comes to anything on Palestine, that's a different story." UpScrolled states that it "does not tolerate hate speech, propaganda, or bad-faith behaviour, but it also refuses to silence voices quietly or without explanation". == User base and content == Al Jazeera reported that posts expressing pro-Palestinian sentiment or depicting the continued suffering in the Gaza Strip were "flooding" the app. Political and global issues such as the Gaza war are prominent. Content includes updates from the Gaza Freedom Flotilla, posts by doctors working in Gaza, video essays about Palantir’s influence within the military and calls for boycotts of Israel. It has been used by Gazans to crowdfund and record daily life. Celebrity users of UpScrolled include American labour activist Chris Smalls and actor Jacob Berger, both of whom were on the July 2025 Gaza Freedom Flotilla. Political figures have also joined UpScrolled, such as South African politician and Economic Freedom Fighters leader Julius Malema, and Islamic Revolutionary Guard Corps commander Esmail Qaani. One user said that most early users were attracted to the platform for the opportunity to criticize Zionism. The Jewish Telegraphic Agency (JTA) reported that UpScrolled was observed to be "flooded" with antisemitic and anti-Israel content, including Holocaust denial and accusations that Israel carried out the 9/11 attacks. In a statement, UpScrolled said, "Our content moderation hasn't been able to keep up with the massive rise of users this week. We're working with digital rights experts to grow our Trust & Safety team and are beefing up our content moderation to prevent this. We apologise to all impacted users, thank you for being part of Upscrolled." The Times reported in February 2026 that UpScrolled was hosting content that could potentially breach UK law, including antisemitic content and posts promoting Hamas, Hezbollah, Islamic State and Al-Qaeda, as well as footage of the 2019 Christchurch mosque shootings and content praising the perpetrators of the 2019 Halle synagogue shooting and 2018 Pittsburgh synagogue shooting. Antisemitic influencers Lucas Gage, Jake Shields, Stew Peters and Anastasia Maria Loupis have accounts on UpScrolled. UpScrolled’s policies prohibit threats, glorification of harm or support for terrorist or violent groups. Hijazi said harmful content was being uploaded to UpScrolled and the company had expanded its content moderation team and upgraded its technology infrastructure to deal with the issue. In May 2026, Moment magazine said that users had identified some antisemitic content, pornography and extremist videos on the platform. The magazine said there were gaps in content moderation due to the small size of the developer team. == Reception == In January 2026, the Council on American–Islamic Relations (CAIR) praised UpScrolled for "pledging to protect the free flow of ideas on its platform, including both support for and opposition to the Israeli government's human rights abuses." Guy Christensen, a pro-Palestinian social media celebrity, has encouraged his audience to download UpScrolled. Christensen characterized UpScrolled as having "no censorship, no ownership by billionaires who put their interests and biases onto you to control you". He compared the platform to others like TikTok, saying that Israel is behind censorship that wouldn't happen on UpScrolled. Jaigris Hodson, an associate professor of Interdisciplinary Studies at Royal Roads University in Canada, has argued that "Network effects mean that unless UpScrolled continues its explosive growth, people are unlikely to continue to choose it over the more established TikTok. At best, we might see a Twitter/X effect, which is where TikTok will host more pro-U.S. government content creators and those people who want to follow them, and UpScrolled will host more critical content creators and their followers."

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  • Greg Brockman

    Greg Brockman

    Gregory Brockman (born November 29, 1987) is an American entrepreneur and software engineer. He is co-founder and president of OpenAI. He began his career at Stripe in 2010, upon leaving MIT, and became CTO in 2013. He left Stripe in 2015 to co-found OpenAI, where he also served as CTO. == Early life == Brockman was born in Thompson, North Dakota, and attended Red River High School, where he excelled in mathematics, chemistry, and computer science. He won a silver medal in the 2006 International Chemistry Olympiad and became the first finalist from North Dakota to participate in the Intel science talent search since 1973. In 2003, 2005, and 2007, he attended Canada/USA Mathcamp, a summer program for mathematically talented high-school students. In 2008, Brockman enrolled at Harvard University but left a year later, briefly enrolling at the Massachusetts Institute of Technology. == Career == In 2010, he dropped out of MIT to join Stripe, a company founded by Patrick Collison, his MIT classmate, and John Collison. In 2013, he became Stripe's first CTO, while the company grew from 5 to 205 employees. Brockman left Stripe in May 2015. === OpenAI === Brockman met with Sam Altman and Elon Musk, and led the recruiting of the OpenAI founding team. Many of its members, including Ilya Sutskever, were top AI research talent that left high paying jobs for the opportunity at OpenAI. He co-founded OpenAI in December 2015 alongside Altman, Sutskever and others. The company initially operated from Brockman's living room. He led various projects at OpenAI, including OpenAI Gym and OpenAI Five, a Dota 2 bot. On February 14, 2019, OpenAI announced that they had developed a new large language model called GPT-2, but kept it private due to their concern for its potential misuse. They released the model to a limited group of beta testers in May 2019. On March 14, 2023, in a live video demo, Brockman unveiled GPT-4, the fourth iteration in the GPT series. On November 17, 2023, alongside the firing of Sam Altman, Brockman was told he had been removed from the board. Sutskever supplied the board with a document of alleged bullying by Brockman. Mira Murati said Brockman's relationship with Altman made it impossible for her to do her job, and Altman had already "fielded many requests from OpenAI employees to rein in Brockman". Brockman was to report to Murati, but on November 17, he announced that he had quit the company. On November 20, 2023, Microsoft CEO Satya Nadella announced that Brockman and Altman would join Microsoft to lead a new advanced AI research team. The following day, after a deal was reached to reinstate Altman as CEO, Brockman returned to OpenAI. Brockman took a sabbatical from August to November 2024. === Elon Musk lawsuit === Jury selection for OpenAI cofounder Elon Musk's lawsuit against OpenAI and its current executives, including Brockman, began on April 27, 2026. On April 28, 2026, trial testimony was by now underway, with Elon Musk beginning his testimony against Altman and OpenAI. On April 30, 2026 Musk would enter his third day of testimony. == Personal life == In November 2019 after a year of dating, Brockman married Anna at OpenAI's offices on a workday. Ilya Sutskever officiated. == Political activities == Brockman and his wife were the biggest donors to Donald Trump's Super PAC, MAGA Inc., in 2025 with each of them donating US$12.5 million. Brockman and his wife also donated $50 million to Leading the Future, a super PAC dedicated to AI deregulation that he helped found with Andreessen Horowitz co-founders Marc Andreessen and Ben Horowitz. OpenAI publicly expressed openness to increased regulatory oversight and has a policy against donating to such Super PACs.

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  • ProVisual Engine

    ProVisual Engine

    The ProVisual Engine is an AI-powered imaging system developed by Samsung Electronics for mobile devices. It was introduced in 2024 with the Galaxy S24 series as a component of Samsung's Galaxy AI ecosystem, providing advanced image processing to enhance image quality in photography and videography. == Overview == The ProVisual Engine processes images using adaptive scene recognition, real-time optimization, and advanced image processing. It adjusts color accuracy, dynamic range, and noise levels, providing both automated and manual controls to accommodate various user preferences. == Features == The ProVisual Engine encompasses several features. === Quad Tele System === The Quad Tele System features 2x, 3x, 5x, and 10x optical zoom, supported by digital processing to enhance zoom clarity and detail. It incorporates Image Signal Processing (ISP) to refine detail retention, reduce noise, and enhance image clarity at different zoom levels while minimizing distortion. === Nightography === Nightography utilizes noise reduction techniques and advanced sensor technology to enhance low-light photography. By adjusting exposure and minimizing motion blur, the system helps produce more precise and more detailed images in dark environments for both photos and videos. === Generative Edit === Generative Edit allows for object removal, background expansion, and intelligent resizing. It reconstructs missing areas by filling backgrounds and completing cut-off objects, adjusting composition while preserving image integrity and refinement. === Expert RAW === Expert RAW allows users to capture RAW images directly from the camera app for advanced shooting and editing. It includes HDR (High Dynamic Range) support to enhance detail and dynamic range. The ProVisual Engine utilizes multi-frame processing to generate RAW images with increased clarity and depth for post-processing. === Enhance-X and Camera Shift === Enhance-X is an AI-based image processing tool that applies upscaling, noise reduction, and sharpening. Its Camera Shift feature adjusts the perceived camera height by modifying framing and proportions. A recent update extended support to human and pet images. == Compatible devices == As of 2025, the ProVisual Engine is available on the following devices: === Galaxy S series === Galaxy S26 Series (Galaxy S26, S26+. S26 Ultra) Galaxy S25 Series (Galaxy S25, S25+, S25 Edge, S25 Ultra, S25 FE) Galaxy S24 Series (Galaxy S24, S24+, S24 Ultra) === Galaxy Z series === Galaxy Z Fold 7 Galaxy Z Flip 7, Z Flip 7 FE Galaxy Z Fold 6 Galaxy Z Flip 6 === Galaxy Tab S series === Galaxy Tab S10 series (Tab S10+, Tab S10 Ultra) Galaxy Tab S9 series (Tab S9, Tab S9+, Tab S9 Ultra) === Galaxy Z series === Galaxy Z Fold 7, Z Flip 7, Z Flip 7 FE Galaxy Z Fold 6, Z Flip 6 === Galaxy Tab S series === Galaxy Tab S10 series (Tab S10+, Tab S10 Ultra) Galaxy Tab S9 series (Tab S9, Tab S9+, Tab S9 Ultra) Note: Quad Tele System refers to the multi-telephoto setup (2×, 3×, 5×, 10×) available only on the Ultra models (S24 Ultra and S25 Ultra). Note: On Galaxy Tab models, only Enhance-X editing features are supported; the Expert RAW camera app is not available.

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  • Global call for AI red lines

    Global call for AI red lines

    The global call for AI red lines is a declaration made on 22 September 2025 calling on governments to define and internationally prohibit unacceptable AI uses and behaviors. The online declaration was announced by Nobel Peace Prize laureate Maria Ressa at the 80th United Nations General Assembly high-level week. The declaration was initially signed by 200 prominent politicians and scientists, including 10 Nobel Prize winners. The call does not specify which red lines to set, but suggests several, such as banning bioweapon design, mass surveillance or AI impersonation. == The declaration == The declaration was published online as an open letter on 22 September 2025. Nobel Peace Prize laureate Maria Ressa announced it in her opening speech at the 80th United Nations General Assembly high-level week in New York, urging governments to "define what AI should never be allowed to do" and "establish clear international boundaries to prevent universally unacceptable risks for A.I." The initiative was organized by three nonprofit organisations: the French Center for AI Safety (CeSIA), The Future Society, and the Center for Human-Compatible Artificial Intelligence (CHAI). The letter argues that humanity faces risks such as engineered pandemics, widespread disinformation, large-scale manipulation, unemployment and loss of control. Proponents argue that national laws are insufficient to address these risks and that "an international agreement on clear and verifiable red lines is necessary". They urge governments to reach an agreement by the end of 2026, and called for robust enforcement mechanisms and the creation of an independent organisation to implement it. The letter does not call for specific red lines, but suggests the possibility of banning lethal autonomous weapons, autonomous replication of AI systems and the use of AI in nuclear warfare. Other examples of possible red lines include social scoring, mass surveillance, bioweapon design, AI-generated child sexual abuse material and AI impersonation. A red line could prohibit either AI behaviors (what AI systems should be guaranteed to never do even if asked to) or AI uses. == Signatories == When published, the online declaration was signed by more than 200 prominent politicians and scientists, including 10 Nobel Prize winners. Signers include former president of Colombia Juan Manuel Santos and researchers Geoffrey Hinton and Yoshua Bengio. It also includes popular authors like Stephen Fry and Yuval Noah Harari. The letter received support from European lawmakers, including former Italian prime minister Enrico Letta, and former president of Ireland Mary Robinson. == Development of red lines == As of 2025, there is no global red line on AI. Some regional red lines exist, such as with the uses deemed "unacceptable" by the AI Act in Europe, and with the US-China agreement not to leave to AI the decision of whether to launch nuclear weapons. At the United Nations Security Council, days after the declaration, Michael Kratsios, Donald Trump's director of the White House Office of Science and Technology Policy, said "We totally reject all efforts by international bodies to assert centralized control and global governance of AI." The topic of AI red lines gained prominence in 2026 with the dispute between Anthropic and the Department of Defense (DoD), which resulted from the DoD requesting Anthropic to remove contractual red lines on fully autonomous weapons and mass domestic surveillance. The event led employees from Google and OpenAI as well as Senate Democrats to further call for red lines on military use of AI. Senator Adam Schiff proposed a bill to "codify" Anthropic's red lines.

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  • Luminance HDR

    Luminance HDR

    Luminance HDR, formerly Qtpfsgui, is graphics software used for the creation and manipulation of high-dynamic-range images. Released under the terms of the GPL, it is available for Linux, Microsoft Windows, and Mac OS X (Intel only). Luminance HDR supports several High Dynamic Range (HDR) as well as Low Dynamic Range (LDR) file formats. == Functionality == Prerequisite of HDR photography are several narrow-range digital images with different exposures. Luminance HDR combines these images and calculates a high-contrast image. In order to view this image on a regular computer monitor, Luminance HDR can convert it into a displayable LDR image format using a variety of methods, such as tone mapping. Currently fifteen different tone mapping operators (algorithms) are available, each one with its tunable parameters. Different image processing techniques can be applied to the generated HDR images, such as resizing, cropping, rotating and a number of projective transformations. The software also provides batch processing functionality for creating HDR images and for tone mapping them in a non-interactive way. A module for copying Exif data among sets of images is also provided. For users who prefers the command line, a non-GUI, non-graphical interface is also available on all supported platforms. A common problem with HDR photography is that images need to be aligned exactly. If the subject is static, this can be achieved using a tripod or a stable surface on which the camera is placed. In the case of image data that does not align exactly, an automatic alignment can be performed using a tool provided by the Hugin project. If this automation doesn't provide the desired result, the user may improve it manually. == Supported formats == HDR images are images with a high dynamic range and, using Luminance HDR, they can be created as well as edited. The following HDR graphic formats are supported: OpenEXR Radiance HDR Tag Image File Format (TIFF) Format: 16 Bit, 32 Bit (Float) and LogLuv Raw PFS native Luminance HDR can create an HDR image from several LDR images and tonemap an HDR into an LDR. The following LDR formats are supported: JPG PNG Portable Pixmap (PPM) Portable Bitmap (PBM) TIFF (8 Bit)

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  • AlphaStar (software)

    AlphaStar (software)

    AlphaStar is an artificial intelligence (AI) software developed by DeepMind for playing the video game StarCraft II. It was unveiled to the public by name in January 2019. AlphaStar attained "Grandmaster" status in August 2019, considered a milestone for AI in video games at the time. == Background == Games created for humans are considered to have external validity as benchmarks of progress in artificial intelligence. IBM's chess engine Deep Blue (1997) and DeepMind's AlphaGo (2016) were considered major milestones; some argue that StarCraft would also be a major milestone, due to the game's "real-time play, partial observability, no single dominant strategy, complex rules that make it hard to build a fast forward model, and a particularly large and varied action space." Though difficult, StarCraft may still be tractable with current technology because "its rules are known and the world is discrete with only a few types of objects". StarCraft II is a popular fast-paced online real-time strategy game developed by Blizzard Entertainment. == History == DeepMind Technologies was founded in the UK in 2010. As early as 2011, founder Demis Hassabis called StarCraft "the next step up" after games like Go. DeepMind became a subsidiary of Google in 2014, after demonstrating self-learning bots with superhuman ability at a variety of Atari 2600 games. In February 2015, computer scientist Zachary Mason predicted Deepmind's research "leads to StarCraft in five or ten years". In March 2016, following AlphaGo's victory over Lee Sedol, a world champion Go player, Hassabis publicly mulled building an AI for StarCraft, citing it as a strategic game with incomplete information where, unlike Go, much of the "board" is invisible. A formal collaboration was announced at BlizzCon in November 2016, alongside a plan to release an open development environment for bots in Q1 of 2017. By 2017, DeepMind was experimenting with feeding StarCraft data into its software. In August 2017, DeepMind and Blizzard released development tools to assist in bot development, as well as data from 65,000 historical games. At the time, computer scientist and StarCraft tournament manager David Churchill estimated it would take five years for a bot to beat a human, but made the caveat that AlphaGo had beaten expectations. In Wired, tech journalist Tom Simonite stated "No one expects the robot to win anytime soon. But when it does, it will be a far greater achievement than DeepMind's conquest of Go." In December 2018, DeepMind's bot defeated professional player Grzegorz "MaNa" Komincz, 5-0. DeepMind announced the bot, named "AlphaStar", in January 2019. A journalist at Ars Technica and others argued that AlphaStar still had unfair advantages: "AlphaStar has the ability to make its clicks with surgical precision using an API, whereas human players are constrained by the mechanical limits of computer mice". AlphaStar also had a global view rather than being limited by the in-game camera. Furthermore, while there was a cap on the number of actions over a five-second window, AlphaStar was free to allocate its action quota unevenly across the window in order to launch superhuman bursts of activity at critical moments. DeepMind quickly retrained AlphaStar under more realistic constraints, and then lost a rematch with Komincz. Starting in July 2019, the new, constrained version of AlphaStar anonymously competed against players who "opted in" on the public 1v1 European multiplayer ladder. By the end of August 2019, AlphaStar had attained Grandmaster level, ranking among the top 0.2% of human players. == Algorithms == Unlike AlphaZero, AlphaStar initially learns to imitate the moves of the best players in its database of human vs. human games; this step is necessary to solve what DeepMind's Dave Silver calls "the exploration problem": discovering new strategies would otherwise be like finding a "needle in a haystack". Agents then play each other and deploy deep reinforcement learning. These main agents also learn by playing against suboptimal "exploiter agents" whose purpose is to expose weaknesses in the main agents. == Reactions == After his 5-0 defeat in December 2018, Komincz stated "I wasn't expecting the AI to be that good". Stuart Russell assessed that AlphaStar's 2018 victory required "a fair amount of problem-specific effort" and that general-purpose methods were "not quite ready for StarCraft". An article in Wired UK judged AlphaStar's new constraints, adopted for the July 2019 matches, to be "fair" this time around. StarCraft professional Raza "RazerBlader" Sekha stated AlphaStar was "impressive" but had its quirks, succumbing in one game to an unorthodox army composition made up of only air units. The UK's top player, Joshua "RiSky" Hayward, expressed some disappointment, saying AlphaStar "often didn't make the most efficient, strategic decisions". Professional Diego "Kelazhur" Schwimer called AlphaStar's play "unimaginably unusual; it really makes you question how much of StarCraft's diverse possibilities pro players have really explored". AlphaStar's opponents often did not realize they were playing a bot. Ian Sample, of The Guardian, called AlphaStar a "landmark achievement" for the field of AI. Churchill stated that he had previously seen bots that master one or two elements of StarCraft, but that AlphaStar was the first that can handle the game in its entirety. Gary Marcus expressed his continuing skepticism about deep learning, stating: "So far the field has struggled to take techniques like this out of the laboratory and game environments and into the real world, and I don't immediately see this result as progress in that direction". AI researcher Jon Dodge was surprised by AlphaStar, stating that he did not expect such a "superhuman" performance for "another couple of years"; in contrast, Churchill states "StarCraft is nowhere near being 'solved', and AlphaStar is not yet even close to playing at a world champion level". == Legacy == DeepMind argues that insights from AlphaStar might benefit robots, self-driving cars, and virtual assistants, which need to operate with "imperfectly observed information". Silver has indicated his lab "may rest at this point", rather than try to substantially improve AlphaStar. Silver himself argues that "AlphaStar has become the first AI system to reach the top tier of human performance in any professionally played e-sport on the full unrestricted game under professionally approved conditions... Ever since computers cracked Go, chess, and poker, the game of StarCraft has emerged, essentially by consensus from the community, as the next grand challenge for AI." Computer scientist Noel Sharkey argues, disapprovingly, that "military analysts will certainly be eyeing the successful AlphaStar real-time strategies as a clear example of the advantages of AI for battlefield planning". In contrast, Silver argues: "To say that this has any kind of military use is saying no more than to say an AI for chess could be used to lead to military applications".

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  • Global Partnership on Artificial Intelligence

    Global Partnership on Artificial Intelligence

    The Global Partnership on Artificial Intelligence (GPAI, pronounced "gee-pay") is an international initiative established to guide the responsible development and use of artificial intelligence (AI) in a manner that respects human rights and the shared democratic values of its members. The partnership was first proposed by Canada and France at the 2018 44th G7 summit, and officially launched in June 2020. GPAI is hosted by the Organisation for Economic Co-operation and Development (OECD). GPAI seeks to bridge the gap between theory and practice by supporting research and applied activities in areas that are directly relevant to policymakers in the realm of AI. It brings together experts from industry, civil society, governments, and academia to collaborate on the challenges and opportunities presented by artificial intelligence. == History == The Global Partnership on Artificial Intelligence was announced on the margins of the 2018 G7 Summit by Canadian Prime Minister Justin Trudeau and French President Emmanuel Macron. It officially launched on June 15, 2020 with fifteen founding members: Australia, Canada, France, Germany, India, Italy, Japan, Mexico, New Zealand, the Republic of Korea, Singapore, Slovenia, the United Kingdom, the United States, and the European Union. The Organisation for Economic Co-operation and Development (OECD) hosts a dedicated secretariat to support GPAI's governing bodies and activities. UNESCO joined the partnership in December 2020 as an observer. On November 11, 2021, Czechia, Israel and few more EU countries also joined the GPAI, bringing the total membership to 25 countries. Since the November 2022 summit, the list of members stands at 29. Austria, Chile, Finland, Malaysia, Norway, Slovakia and Switzerland were invited. The seven, however, are pending membership approval. == Membership == The following 29 members of the GPAI are: Argentina Australia Belgium Brazil Canada Czech Republic Denmark France Germany India Ireland Israel Italy Japan Mexico Netherlands New Zealand Poland Republic of Korea Senegal Serbia Singapore Slovenia Spain Sweden Turkey United Kingdom United States European Union Invited members: Austria (pending membership approval) Chile (pending membership approval) Finland (pending membership approval) Malaysia (pending membership approval) Norway (pending membership approval) Slovakia (pending membership approval) Switzerland (pending membership approval) == Organization == GPAI's experts collaborate across several Working Groups themes: Responsible AI (including an ad-hoc subgroup on AI and Pandemic Response), Data Governance, Future of Work, and Innovation & Commercialization. GPAI's Working Groups are supported by two Centres of Expertise: one in Montreal that supports the first two Working Groups, and one in Paris that supports the latter two. It also has a Steering Committee, the elected chair of which has also been to date elected chair of the Multi Stakeholder Group (MEG). These chairs have been: Jordan Zed and Baroness Joanna Shields (Shields, MEG chair; 2020-2021), Joanna Shields and Renaud Vedel (Shields, MEG chair; 2021-2022), Yoichi Iida and Inma Martinez (Martinez, MEG chair; 2023-2024) GPAI has a rotating presidency and host (much like the G7). The presidencies to date have been: Canada (2020) France (2021) Japan (2022) India (2023)

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  • Kinect

    Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control. Kinect was originally developed as a motion controller peripheral for Xbox video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed "Project Natal". It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability. The majority of the games developed for Kinect were casual, family-oriented titles, which helped to attract new audiences to Xbox 360, but did not result in wide adoption by the console's existing, overall userbase. As part of the 2013 unveiling of Xbox 360's successor, Xbox One, Microsoft unveiled a second-generation version of Kinect with improved tracking capabilities. Microsoft also announced that Kinect would be a required component of the console, and that it would not function unless the peripheral is connected. The requirement proved controversial among users and critics due to privacy concerns, prompting Microsoft to backtrack on the decision. However, Microsoft still bundled the new Kinect with Xbox One consoles upon their launch in November 2013. A market for Kinect-based games still did not emerge after the Xbox One's launch; Microsoft would later offer Xbox One hardware bundles without Kinect included, and later revisions of the console removed the dedicated ports used to connect it (requiring a powered USB adapter instead). Microsoft ended production of Kinect for Xbox One in October 2017. Kinect has also been used as part of non-game applications in academic and commercial environments, as it was cheaper and more robust than other depth-sensing technologies at the time. While Microsoft initially objected to such applications, it later released software development kits (SDKs) for the development of Microsoft Windows applications that use Kinect. In 2020, Microsoft released Azure Kinect as a continuation of the technology integrated with the Microsoft Azure cloud computing platform. Part of the Kinect technology was also used within Microsoft's HoloLens project. Microsoft discontinued the Azure Kinect developer kits in October 2023. == History == === Development === The origins of the Kinect started around 2005, at a point where technology vendors were starting to develop depth-sensing cameras. Microsoft had been interested in a 3D camera for the Xbox line earlier but because the technology had not been refined, had placed it in the "Boneyard", a collection of possible technology they could not immediately work on. In 2005, Israeli company PrimeSense was founded by mathematicians and engineers to develop the "next big thing" for video games, incorporating cameras that were capable of mapping a human body in front of them and sensing hand motions. They showed off their system at the 2006 Game Developers Conference, where Microsoft's Alex Kipman, the general manager of hardware incubation, saw the potential in PrimeSense's technology for the Xbox system. Microsoft began discussions with PrimeSense about what would need to be done to make their product more consumer-friendly: not only improvements in the capabilities of depth-sensing cameras, but a reduction in size and cost, and a means to manufacture the units at scale was required. PrimeSense spent the next few years working at these improvements. Nintendo released the Wii in November 2006. The Wii's central feature was the Wii Remote, a handheld device that was detected by the Wii through a motion sensor bar mounted onto a television screen to enable motion controlled games. Microsoft felt pressure from the Wii, and began looking into depth-sensing in more detail with PrimeSense's hardware, but could not get to the level of motion tracking they desired. While they could determine hand gestures, and sense the general shape of a body, they could not do skeletal tracking. A separate path within Microsoft looked to create an equivalent of the Wii Remote, considering that this type of unit may become standardized similar to how two-thumbstick controllers became a standard feature. However, it was still ultimately Microsoft's goal to remove any device between the player and the Xbox. Kudo Tsunoda and Darren Bennett joined Microsoft in 2008, and began working with Kipman on a new approach to depth-sensing aided by machine learning to improve skeletal tracking. They internally demonstrated this and established where they believed the technology could be in a few years, which led to the strong interest to fund further development of the technology; this has also occurred at a time that Microsoft executives wanted to abandon the Wii-like motion tracking approach, and favored the depth-sensing solution to present a product that went beyond the Wii's capabilities. The project was greenlit by late 2008 with work started in 2009. The project was codenamed "Project Natal" after the Brazilian city Natal, Kipman's birthplace. Additionally, Kipman recognized the Latin origins of the word "natal" to mean "to be born", reflecting the new types of audiences they hoped to draw with the technology. Much of the initial work was related to ethnographic research to see how video game players' home environments were laid out, lit, and how those with Wiis used the system to plan how Kinect units would be used. The Microsoft team discovered from this research that the up-and-down angle of the depth-sensing camera would either need to be adjusted manually, or would require an expensive motor to move automatically. Upper management at Microsoft opted to include the motor despite the increased cost to avoid breaking game immersion. Kinect project work also involved packaging the system for mass production and optimizing its performance. Hardware development took around 22 months. During hardware development, Microsoft engaged with software developers to use Kinect. Microsoft wanted to make games that would be playable by families since Kinect could sense multiple bodies in front of it. One of the first internal titles developed for the device was the pack-in game Kinect Adventures developed by Good Science Studio that was part of Microsoft Studios. One of the game modes of Kinect Adventures was "Reflex Ridge", based on the Japanese Brain Wall game where players attempt to contort their bodies in a short time to match cutouts of a wall moving at them. This type of game was a key example of the type of interactivity they wanted with Kinect, and its development helped feed into the hardware improvements. Another development was Project Milo, a prototype game developed by Lionhead Studios led by Peter Molyneux where the player could interact with a virtual avatar through motion controls and voice recognition. Lionhead had developed the project based on original capabilities of the Kinect, but according to Molyneux, Microsoft had found that a consumer-grade version of the Kinect would cost thousands of dollars, so they scaled back the device and refocused the role of games for the Kinect to be more casual games as seen on the Wii. As a result, Project Milo no longer fit Microsoft's portfolio and was cancelled. Nearing the planned release, there was a problem of widespread testing of Kinect in various room types and different bodies accounting for age, gender, and race among other factors, while keeping the details of the unit confidential. Microsoft engaged in a company-wide program offering employees to take home Kinect units to test them. Microsoft also brought other non-gaming divisions, including its Microsoft Research, Microsoft Windows, and Bing teams to help complete the system. Microsoft established its own large-scale manufacturing facility to bulk product Kinect units and test them. === Introduction === Kinect was first announced to the public as "Project Natal" on June 1, 2009, during Microsoft's press conference at E3 2009; film director Steven Spielberg joined Microsoft's Don Mattrick to introduce the technology and its potential. Three demos were presented during the conference—Microsoft's Ricochet and Paint Party, and Lionhead Studios' Milo & Kate created by Peter Molyneux—while a Project Natal-enabled version of Criterion Games' Burnout Paradise was shown during the E3 exhibition. By E3 2009, the skeletal mapping technology was capable of simultaneously tracking four people, with a feature extraction of 4

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  • Group of Governmental Experts on Lethal Autonomous Weapons Systems

    Group of Governmental Experts on Lethal Autonomous Weapons Systems

    The Group of Governmental Experts on Lethal Autonomous Weapons Systems, commonly known as the GGE on LAWS, refers to a group of governmental experts established under the framework of the Convention on Certain Conventional Weapons (CCW), a United Nations arms control framework. The group examines legal, ethical, societal and moral questions that arise from the increased use of autonomous robots to carry weapons and to be programmed to engage in combat in various situations that might arise, including battles between countries, or in patrolling border areas or sensitive areas, or other similar roles. As of 18 March 2025, the Convention on Certain Conventional Weapons had 128 High Contracting Parties. In the Geneva Conventions, the term "High Contracting Parties" refers to the states that have joined the conventions and are therefore bound to uphold them. Among the countries that have joined are states with tense relations or ongoing armed conflict with one another, including Russia and Ukraine, Israel and the State of Palestine, and Pakistan and Afghanistan. == Background == In 2013, the Meeting of State Parties to the Convention on Certain Conventional Weapons agreed on a mandate on lethal autonomous weapon systems and tasked its chairperson with convening an informal Meeting of Experts to discuss issues related to emerging technologies in the area of LAWS. Those informal Meetings of Experts were then held in 2014, 2015 and 2016, and their reports fed into subsequent meetings of the High Contracting Parties. At the Fifth CCW Review Conference in 2016, the High Contracting Parties decided to establish an open-ended Group of Governmental Experts on emerging technologies in the area of LAWS, building on the earlier expert meetings. Since then, the group has been reconvened annually. In 2023, the Meeting of the High Contracting Parties to the CCW decided that the GGE on LAWS would continue its work in 2024 and 2025. The group was tasked with developing, by consensus, elements of a possible instrument, without predetermining its form, as well as other measures addressing lethal autonomous weapon systems, drawing on existing CCW protocols, earlier recommendations, state proposals, and legal, military, and technological expertise. == 2024 == In 2024, the GGE met twice, and the group was chaired by Robert in den Bosch, the Netherlands' disarmament ambassador. The 2024 Meeting of the High Contracting Parties decided that the group would meet for 10 days in 2025, in two five-day sessions, and reaffirmed its mandate to continue work by consensus on possible elements of an instrument and other measures addressing lethal autonomous weapon systems. == 2025 == At its first 2025 session, held in Geneva from 3 to 7 March 2025, the Group of Governmental Experts on Lethal Autonomous Weapon Systems discussed revisions to the chair's rolling text. The text was structured into five sections, or "boxes", though delegates held differing views on whether headings were useful or appropriate. Broadly, the discussions covered the characterization of lethal autonomous weapon systems, the application of international humanitarian law, possible prohibitions and regulations, legal review, and questions of accountability and responsibility. At its second session, held from 1 to 5 September 2025, delegations continued work on the chair's rolling text, which set out elements of a possible instrument and was organized into five thematic "boxes". == 2026 == === Developments before the 2026 session === A few weeks before the meeting, autonomous weapons drew renewed attention when the United States pressured Anthropic to revise the terms of use for its AI model Claude. Anthropic prohibited the model's use for mass domestic surveillance and for fully autonomous weapons operating without human oversight, while reports also emerged that OpenAI had reached an agreement with the U.S. Department of War for the use of its AI models, reportedly stipulating that they would not independently direct autonomous weapons where human control was required. The U.S. military nevertheless continued to use Claude during its war on Iran, and there was increasing alarm about the use of AI-assisted semi-autonomous weapons in conflicts including those in Ukraine, Sudan, Gaza, and Iran. Before the start of the sessions, Robert in den Bosch, as chair, warned that progress was urgent because technological developments were moving quickly. At the same time, although states agreed that international humanitarian law applied to LAWS, specific internationally binding standards governing such systems remained largely absent. A key divide before the session was that Russia and the United States opposed new legally binding instruments, while other states argued that new rules were necessary. According to Robert in den Bosch, the talks could lead to new rules, amendments to an existing convention, or a new treaty. === First session === From 2 to 6 March 2026, the group held its penultimate session under the group's three-year mandate. Delegations discussed the chair's rolling draft text, circulated in December 2025, on elements of a possible instrument or other measures concerning lethal autonomous weapon systems. In revised text circulated by the chair on 5 March 2026, a lethal autonomous weapon system was characterized as "a functionally integrated combination of one or more weapons and technological components, that can identify, select, and engage a target, without intervention by a human operator in the execution of these tasks". The text was divided into five boxes to structure discussion. During the session, delegates conducted a first reading of the draft text, and the chair later circulated revised language for several sections. Informal consultations were also held. According to campaign groups and participating observers, support grew during the week for moving to negotiations on the basis of the rolling text, with more than 70 states said to support that step by the end of the session, though some participants warned that attempts to bridge differences risked blurring the group's core purpose. The International Committee of the Red Cross argued that the text should not only restate existing international humanitarian law, but also clarify how those rules apply to autonomous weapons and set out additional measures tailored to the specific challenges such systems raise. Stop Killer Robots likewise emphasized the need to preserve meaningful human judgment and control over increasingly autonomous systems. During the discussions, the U.S. delegation opposed the term "human control" and reportedly proposed the alternative phrase "good faith human judgment and care". Other delegations rejected that wording as too weak, while many states continued to insist that meaningful human control over weapon systems remained essential.

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  • HiLog

    HiLog

    HiLog is a programming logic with higher-order syntax, which allows arbitrary terms to appear in predicate and function positions. However, the model theory of HiLog is first-order. Although syntactically HiLog strictly extends first order logic, HiLog can be embedded into this logic. HiLog was first described in 1989. It was later extended in the direction of many-sorted logic. The XSB system parses HiLog syntax, but the integration of HiLog into XSB is only partial. In particular, HiLog is not integrated with the XSB module system. A full implementation of HiLog is available in the Flora-2 system. It has been shown that HiLog can be embedded into first-order logic through a fairly simple transformation. For instance, p(X)(Y,Z(V)(W)) gets embedded as the following first-order term: apply(p(X),Y,apply(apply(Z,V),W)). The Framework for Logic-Based Dialects (RIF-FLD) of the Rule Interchange Format (RIF) is largely based on the ideas underlying HiLog and F-logic. == Examples == In all the examples below, capitalized symbols denote variables and the comma denotes logical conjunction, as in most logic programming languages. The first and the second examples show that variables can appear in predicate positions. Predicates can even be complex terms, such as closure(P) or maplist(F) below. The third example shows that variables can also appear in place of atomic formulas, while the fourth example illustrates the use of variables in place of function symbols. The first example defines a generic transitive closure operator, which can be applied to an arbitrary binary predicate. The second example is similar. It defines a LISP-like mapping operator, which applies to an arbitrary binary predicate. The third example shows that the Prolog meta-predicate call/1 can be expressed in HiLog in a natural way and without the use of extra-logical features. The last example defines a predicate that traverses arbitrary binary trees represented as first-order terms.

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  • Eimear Kenny

    Eimear Kenny

    Eimear E. Kenny is a researcher in population genetics and translation genomics, and is the Founding Director of the Institute for Genomic Health, and Endowed Chair and Professor of Genomic Health at the Icahn School of Medicine at Mount Sinai. She is known for novel approaches in computational genomics, advancing the study of human genetic variation and its connection to disease risk and diagnosis. Her research has laid the foundation for integrating artificial intelligence (AI) and genomics into precision medicine and routine clinical care. By combining genomics, computer science, and medicine, her work leverages genomic sequencing technologies and machine learning algorithms to uncover insights that improve patient care, accelerate genomic data analysis, and enable the future of AI-driven healthcare. She has led multiple genomics-based clinical trials, applying computational biology and AI in clinical settings to advance genomic medicine and precision healthcare. == Research == A recipient of the Early-Career Award from the American Society of Human Genetics (USA), Kenny, as of 2024, leads a team in genetics, computer science, and medicine, focusing on genetic ancestry, large-scale genomics, clinical trials, and genomic medicine at the Institute for Genomic Health. The lab works to advance understanding of genetic ancestry and its impact on health in order to inform better clinical medicine models. She is recognized for her work to leverage biobanks for translational genomics and her development of new genetic tests an strategies for health care management. In one study, she and her colleagues investigated genetic disorders that might be under-diagnosed due to insufficient data, and found a variant in a collagen gene associated with Steel syndrome. This syndrome caused short stature and bone and joint issues and was thought to be rare. However, the study revealed it is common in individuals with Puerto Rican ancestry. Three of Kenny's genomic medicine clinical trials assessed how to bring new technology, such as digital apps, or information, such as polygenic risk scores, into routine clinical care. In the 2010s, Kenny was instrumental in several large-scale sequencing studies, including the 1000 Genomes Project, the Exome Sequencing Project, the Genome Sequencing Project, and the Trans-Omics for Precision Medicine. In 2012, she led work that discovered the variant responsible for blond hair in Melanesia, work that was featured in the Smithsonian NHGRI Human Genome Exhibit in Washington, D.C. In 2017, her group was one of the first to demonstrate that polygenic risk scores derived in predominantly European populations have reduced accuracy when applied in populations now widely acknowledged as a major challenge in the field of genomic risk prediction. As of 2024, she is Principal Investigator in many NIH-funded international consortium focused on computational genomics and genomic medicine, including Electronic Medical Records and Genomics, Polygenic Risk Methods in Diverse Populations, and the Human Pangenome Reference Consortium. In 2023, Kenny played a key role in a groundbreaking advancement in genomics research by helping to map a diverse human pangenome—a major shift from reliance on a single reference genome. Unlike the earlier genetic map, based on one man of mixed European and African ancestry in Buffalo, this new pangenome project captures far greater human genetic diversity. As reported by The Washington Post, Kenny's work demonstrates how a more inclusive human genome can drive discoveries in rare genetic diseases, improve genomic medicine, and accelerate the future of precision healthcare. Kenny was co-developer and current license holder for Random Forest adMIXture (RFMix), a patented software for inferring continental and sub-continental ancestry at genomic loci. == Education and career == Kenny graduated from Trinity College Dublin with a BA in Biochemistry in 1999 and did a masters in Bioinformatics at Leeds University. She received her PhD in Computational Genomics at Rockefeller University, and did her post-doctoral work in the lab of Dr. Carlos D. Bustamante at Stanford University. === Academic appointments === As of 2024, at Mount Sinai, she serves as the Endowed Chair and Professor of Genomic Health, Professor at the Department of Medicine and Professor at the Department of Genetics and Genomic Sciences. Since 2018 she has served as the Founding Director of the Institute for Genomic Health, and since 2022, she also serves as the Founding Director of the Center for Translational Genomics. She is also the Director of Translational Research, Division for Genomic Medicine. Former appointments include Assistant Professor at the Department of Genetics and Genomic Sciences and Member at The Charles Bronfman Institute of Personalized Medicine, both at Mount Sinai. She was also Bioinformatics Programmer at the California Institute of Technology, and research assistant at the Massachusetts Institute of Technology. == Publications == As of 2024, Kenny is an advisor to Cell Genomics. Google Scholar reports 50,623 citations, an h-index of 66 and an i10-index of 130. The five most-cited articles she contributed to are: Auton, A; Brooks, LD; Durbin, RM; Garrison, EP; Kang, HM; Korbel, JO; Marchini, JL; McCarthy, S; McVean, GA; Abecasis, GR (2015). "A global reference for human genetic variation". Nature. 526 (7571): 68–74. Bibcode:2015Natur.526...68T. doi:10.1038/nature15393. PMC 4750478. PMID 26432245.. Cited by 14847 Abecasis, GR; Auton, A; Brooks, LD; DePristo, MA; Durbin, RM; Handsaker, RE; Kang, HM; Marth, GT; McVean, GA (2012). "An integrated map of genetic variation from 1,092 human genomes". Nature. 491 (7422): 56–65. Bibcode:2012Natur.491...56T. doi:10.1038/nature11632. PMC 3498066. PMID 23128226.. Cited by 8287 Jacob A. Tennessen et al. Evolution and Functional Impact of Rare Coding Variation from Deep Sequencing of Human Exomes.Science337,64–69(2012).DOI:10.1126/science.1219240 Cited by 1886 Taliun, D.; Harris, D.N.; Kessler, M.D.; et al. (2021). "Sequencing of 53,831 diverse genomes from the NHLBI TOPMed Program". Nature. 590 (7845): 290–299. Bibcode:2021Natur.590..290T. doi:10.1038/s41586-021-03205-y. PMC 7875770. PMID 33568819.. Cited by 1369 Vilhjálmsson, BJ; et al. (2015). "Modeling Linkage Disequilibrium Increases Accuracy of Polygenic Risk Scores". Am J Hum Genet. 97 (4): 576–92. doi:10.1016/j.ajhg.2015.09.001. PMC 4596916. PMID 26430803.. Cited by 1327

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